Heated Ice Cream Scoop (View on Amazon)
A scoop that warms in the hand to glide through hard ice cream. Cheap, clever, and people say "oh, I need that" out loud.
Everyone brings one wrapped gift, the order is drawn, and each turn you open a new gift or steal one. The tool on this page draws the order, times each turn, and keeps track of who has what, how many times each gift was stolen and which ones are frozen. Pass the phone round.
By the Gift DeskUpdated
The order is drawn at random. Pass this phone round; nothing to sign up for.
Everyone brings one wrapped gift at an agreed price and the order is drawn. The first player opens a gift. Each next player either opens a new gift or steals one that's already open; whoever is stolen from then opens or steals in turn, but can't take the same gift straight back. A gift is frozen after its third steal. The game ends when the last gift is opened.
It’s the same game under different names: white elephant across most of the US, Yankee swap in New England, Dirty Santa in the South. What really changes from party to party are the house rules, so agree on them before the first gift is opened.
| Rule | What it does | In the tool |
|---|---|---|
| Steal limit | A gift is frozen after a set number of steals, three in most groups. Fewer steals means a faster game. | 1, 2 or 3 steals, or never |
| No stealing straight back | You can’t take back the gift that was just stolen from you on the same turn. Keeps the game from going in circles. | Always on |
| Yankee swap final turn | Number one gets a last turn at the end to swap their gift for any gift that isn’t frozen. | The Yankee swap rules |
| Dirty Santa | Usually the same game with more stealing: a higher steal limit, or none at all. | Anything goes |
| Turn timer | Each person has a minute to decide. Big groups get through the pile in about an hour. | 30, 60 or 90 seconds |
Read the house rules before the first gift: the steal limit, steal-backs and the final swap. Most arguments come from rules nobody said.
The gifts that get stolen are the useful ones that are a bit fun: a heated blanket, a good mug, a game. Pure gag gifts get a laugh and stay put.
With more than ten people, use a timer and a steal limit of two. The tool shows whose turn it is, so nobody has to keep count.
The ones people actually fight over, from our white elephant gift guide. Funny gets a laugh; useful gets stolen.
A scoop that warms in the hand to glide through hard ice cream. Cheap, clever, and people say "oh, I need that" out loud.

A tiny waffle iron that makes one waffle at a time. Adorable to unwrap, and it fits in any kitchen, including a dorm’s.

Silver Dollar Candle Co. Bacon + Bourbon Soy Candle
A candle that smells exactly like breakfast. Everyone wants a sniff, and somebody always insists it’s actually nice.

OCOOPA UT2s Magnetic Rechargeable Hand Warmers
A pocket heater that charges a phone. Passed around the circle, it warms everyone’s hands, and suddenly everyone wants it.

A wireless mic with a speaker and flashing lights. Whoever opens it will be singing within five minutes, for better or worse.

2PM Extreme Spicy Korean Instant Ramen
A pack of extremely spicy instant ramen. Whoever ends up with it will be challenged to eat one before the night is over.

Bedsure Wearable Blanket Sherpa Hoodie
A giant sherpa hoodie that’s half blanket. Someone will put it on immediately, which only makes the next person want to steal it more.

World's Largest Gummy Bear Gift Box
A gummy bear roughly the size of a loaf of bread. It gets held up for photos, then sliced and shared around the room.

Opis Technology 60s Micro Retro Phone Handset
An old-school telephone handset that plugs into a smartphone. Ridiculous on sight, and genuinely comfortable for long calls.
Everyone brings one wrapped gift and the order is drawn. On your turn you open a new gift or steal an opened one. If your gift is stolen, you open or steal again, but not the gift just taken from you. A gift is frozen after three steals, and the game ends when the last gift is opened.
Mostly the name: Yankee swap is what New England calls it. Many Yankee swap groups add one rule: when the last gift is opened, the first player gets a final turn to swap with anyone, because they never had the chance to steal.
Most groups freeze a gift after its third steal, so it stays with whoever has it. Some use one or two steals for a quicker game, and some play without a limit.
No, under the usual rules: if a gift is stolen from you, you open a new one or steal a different one. You can steal it back later, on another turn, if it isn't frozen.
Whatever the group agrees: $20 to $25 is the most common, $10 to $15 for a classroom or a big office, and $50 for a family that likes a bigger game. Everyone sticking to the same amount matters more than the amount.
With a one-minute turn timer, about an hour for 20 people, steals included. Without a timer, the same group can take twice as long.
No. The tool on this page works in any browser, with no account: set it up, pass one phone round, and it keeps track of the turn order, the timer, the steals and the frozen gifts. A game in progress stays on that phone if the page is closed.
No. In Secret Santa each person draws one name and buys a gift for that person. In white elephant nobody buys for anyone in particular: the gifts go in a pile and the stealing decides who ends up with what.